Motion8 min
Balance of Powers
Tilt your phone to hold the beam. Pick the check that actually fixes it.
What you'll be able to do: Identify the specific constitutional check that answers a specific overreach, and predict which branch can actually stop it.
Tilt sensor optional — arrow keys and buttons do the same job · buzz, sound or flash · offline · C3 · NCSS
Play Balance of PowersSimulationAges 14+20 min
Run the State
Pick an economy. Try to make it work. Find out what it makes hard.
What you'll be able to do: Run a budget under a hard constraint, predict which obligation fails first when you cut it, and identify the specific weakness of the economic system you chose.
Touch or keyboard · buzz, sound or flash · offline · about twenty minutes · C3 · NCSS
Play Run the StateArcadeAges 10+6 min
Bill Run
You are a bill. Almost none of you make it. Find out where you die.
What you'll be able to do: Trace a bill through both chambers, predict which stage kills it, and identify the specific vote threshold each stage requires.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Bill RunArcadeAges 12+8 min
The Ledger
Six things need money. Money arrives slowly. Something is going to break.
What you'll be able to do: Run a public budget in real time, predict which deferred obligation fails first, and calculate why fixing a thing late costs several times what fixing it early would have.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play The LedgerArcadeAges 12+10 min
Draw the Districts
Same voters. Same votes. Draw the lines and change who wins.
What you'll be able to do: Draw equal-population contiguous districts, predict the seat outcome from a map, and identify packing and cracking in a district plan you did not draw.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Draw the DistrictsArcadeAges 13+9 min
Rights Arena
Block what the right forbids. Let through what it allows. Getting the second one wrong costs you just as much.
What you'll be able to do: Distinguish a government action the Constitution bars from one it permits, under time pressure, and identify the decided case that settles it.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Rights ArenaArcadeAges 11+10 min
Timeline Architect
Not what order. How far apart.
What you'll be able to do: Locate a founding or constitutional event on a scaled timeline, calculate the interval between two of them, and predict how long a change to the Constitution actually takes.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Timeline ArchitectArcadeAges 10+11 min
Map the Nation
Find the state. Then find the government that actually handles it.
What you'll be able to do: Locate any state on a map of the union, route a real public problem to the level of government that actually handles it, and identify which level most of daily life is decided at.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Map the NationOrganizingAges 14+20 min
The Long Haul
The system is set. It is not serving you. There is no set path out — that is the point.
What you'll be able to do: Build a coalition from a divided public, choose among documented methods of civic pressure, hold unity under deliberate attempts to split it, and calculate why nonviolent campaigns succeed more often than violent ones.
Touch or keyboard · turn-based · offline · about twenty minutes · C3 · NCSS
Play The Long HaulCreature RPGAges 12+18 min
WRIT
Bind the breach with law. The type chart is the Constitution.
What you'll be able to do: Match a rights violation to the constitutional provision that actually reaches it, calculate when a case is weakened enough to bind, and identify the decided case behind each instrument.
Touch or keyboard · turn-based · offline · about eighteen minutes · C3 · NCSS
Play WRITParty boardAges 10+15 min
Convention Party
Four players, one board, and a republic that keeps changing the rules under you.
What you'll be able to do: Predict how a procedural rule change redistributes advantage, calculate a position on a board where the rules mutate mid-game, and identify which historical compromise a rule is modelled on.
Touch or keyboard · turn-based vs three CPU delegates · offline · C3 · NCSS
Play Convention PartyLife simulationAges 12+15 min
The Draw
You don't pick your system. You don't pick where you start. Twenty-four years — make do.
What you'll be able to do: Reason about economic systems from the inside rather than the outside: compare how different allocation mechanisms handle the same shock, distinguish the effect of a system from the effect of a starting position, and notice how much of an outcome was decided before the first move.
Touch or keyboard · turn-based · offline · about fifteen minutes · C3 · NCSS
Play The DrawArcadeAges 10+10 min
The Arc
First to five. The physics is how you win.
What you'll be able to do: Predict where a thrown ball lands from its release angle and speed, calculate the best angle for a target above your hands, and read your own shooting percentage as the small sample it is.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · NGSS · Outpost Education Library
Play The ArcWhat-if6 min
What a Meal Does
Build a plate. Watch what happens inside, not outside.
What you'll be able to do: read what different foods do in the hours after eating them, and tell a settled finding from a contested one
Touch or keyboard · nothing scored · offline · put it down any time · Every mechanism carries a public-health source you can open. · Nothing here is a prediction about you. · Nothing here shows or discusses a body.
Play What a Meal DoesWhat-if5 min
Grow Something
Pick a plant and a spot. Find out what it needs before you buy the seed.
What you'll be able to do: work out whether a plant will do well in a particular spot, and why a first garden usually fails
Touch or keyboard · nothing scored · offline · put it down any time · Every figure is one your seed packet also carries. · It will not guess your frost date. · It does not promise a harvest.
Play Grow SomethingWhat-if8 min
The Record
A stack of filings and a question. Work out what they actually establish.
What you'll be able to do: read a disclosure record for what it does and does not show, and stop where the evidence stops
Touch or keyboard · nothing scored · offline · put it down any time · Every entity in every case is fictional — a puzzle whose answer is a verdict about a real person is not one we will build. · Every filing type, deadline and limitation is real. · Nothing scored, nothing kept, nothing compared.
Play The Record