Power Pairs
Teens & adultsidentify which public office controls a specific lever of government
Play Power Pairs →The Outpost Arcade
Every game here builds one skill you can use in real life — not “awareness.” Every answer carries its citation. Nothing is for sale, nothing tracks you between sessions, there is no streak to protect, and each one plays offline once it loads.
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The map of the arcade
5 of them are on the kids track and 33 on the teens & adults track. They sit in 8 groups below, and a game’s group is worked out from the skill the registry says it builds — not from a list somebody keeps by hand, which is how a map starts disagreeing with the shelf underneath it.
If you have never played one of these
If you have never played anything here, start with Power Pairs. It teaches the one thing almost every other game assumes you already know — which office controls which lever — and it is over in eight pairs. Nothing stops you starting somewhere else: no game here needs another one first.
Play Power Pairs →Which office, which body, which level of government actually controls a given lever — and who can stop somebody who reaches past it.
A good one to start with here: Power Pairs. Eight pairs, one job: an office beside the lever it controls. Nearly every other game here already assumes you know that — Bill Run assumes you know the two chambers, Rights Arena assumes you know which government it is arguing with.
identify which public office controls a specific lever of government
Play Power Pairs →identify the constitutional check that answers a specific overreach
Play Balance of Powers →identify which public helper does a specific job
Play Helper Match →identify who can stop a specific unfair action
Play Steady the Scale →locate any state on a map of the union, route a real public problem to the level of government that actually handles it, and identify which level most of daily life is decided at
Play Map the Nation →The order the process actually runs in, the stage that kills most of what enters it, and the half that happens after the signing when an agency decides what the law does.
A good one to start with here: The Capitol. You walk the building and every door that will not open is the real procedure, at your own pace with no clock. The others in this group assume you already know the order; this one hands it to you as the map.
trace a bill through both chambers, predict which stage kills it, and identify the vote threshold each stage requires
Play Bill Run →predict how a procedural rule change redistributes advantage, calculate a position on a board whose rules mutate mid-game, and identify the historical compromise each rule is modelled on
Play Convention Party →order the steps of a real civic procedure so it would actually work, choosing a procedure or drawing one
Play Civic Sequence →organize the steps of a familiar process into working order, one chosen procedure deck at a time
Play Kids Order Shelf →route a bill through every required room of the legislative process in order, identify the stage that kills most bills, and read the real reason off each locked door
Play The Capitol →read a proposed rule for what it does and does not reach, identify the provision to comment on, file a substantive comment before the docket closes, and trace the agency's response through to the street
Play The Rulemaking →adopt a rule for who decides and a rule for who bears a loss BEFORE the first decision arrives, then read what each rule costs in days, provisions and households left behind over nine hundred miles — and say which of the two clauses actually produced the outcome
Play The Long Road →A fixed pot against obligations that do not shrink — public budgets, a shop's season, and the difference between money earned and money you actually have.
A good one to start with here: The Budget Table. One pot, named floors, nothing moving while you think. The two that run in real time assume you can already read a budget that is sitting still.
calculate trade-offs in a public budget under fixed revenue
Play The Budget Table →calculate what a product costs to make, price what you sell, and count what is left after a day of selling
Play The Stand →run a budget under a hard constraint, predict which obligation fails first when you cut it, and identify the specific weakness of the economic system you chose
Play Run the State →run a public budget in real time, predict which deferred obligation fails first, and calculate why fixing a thing late costs several times what fixing it early would have
Play The Ledger →run a small shop for a season and predict which week the cash runs short, distinguish money earned from money available, and calculate what an hour of help actually costs once the employer's share of payroll tax is on it
Play The Counter →trace an order back to the clause that authorises it, calculate whether a column can reach a place on the rations and days it actually has, and read what taking a town's grain costs the column behind you
Play Union Tactics →The line between a government action the founding document bars and one it permits, and the decided case that settles which side a thing falls on.
A good one to start with here: Rights Arena. It asks the plain question — may the government do this — and shows the case that answered it. Writ assumes you can already tell a barred action from a permitted one and asks which provision reaches it.
distinguish a government action the Constitution bars from one it permits, under time pressure, and identify the decided case that settles it
Play Rights Arena →identify which constitutional provision actually reaches a given rights violation, calculate when a case is weakened enough to bind, and trace each legal instrument to its decided case
Play WRIT →identify which government action a clause forbids, distinguish that from a power the clause gives you, and route through the gap the prohibition leaves
Play Torchbearer →The slow machinery: organising a divided public, the map that decides the seats, and how long a change to the founding document has actually taken.
A good one to start with here: Timeline Architect. It puts the events on a scale first. Both of the others are easier to read honestly once you have seen how long the real intervals were.
draw equal-population contiguous districts, predict the seat outcome from a map, and identify packing and cracking in a district plan somebody else drew
Play Draw the Districts →locate a founding or constitutional event on a scaled timeline, calculate the interval between two of them, and predict how long a change to the Constitution actually takes
Play Timeline Architect →organise a coalition out of a divided public, evaluate documented methods of civic pressure against their real costs, and predict why nonviolent campaigns have historically succeeded more often than violent ones
Play The Long Haul →What different economic systems do with the same country and the same shock — each read against what that system says success is, rather than against what you walked in believing.
A good one to start with here: America: The Experiment. You choose the system, so you find out what your own pick does over ten years. The Draw deals you a position you did not choose, and that lands harder after you have chosen one.
run a country for ten years under one economic system's own rules and read the result against what that system says success is, rather than against what you already believed
Play America: The Experiment →compare how different economic systems handle the same shock, judged from a starting position you did not choose rather than from the one you would have picked
Play The Draw →Telling one kind of thing from another — a fact from a claim, a source from a citation — and stopping where a filing's evidence stops instead of where the story would like to go.
A good one to start with here: Civic Sort. It drills the distinction one card at a time, with the reason on every card. The Record hands you a whole filing and expects that distinction already.
read a disclosure filing for what it does and does not establish, and stop where the evidence stops
Play The Record →sort real civic situations into the category that actually governs them, choosing a deck or drawing one from the pool
Play Civic Sort →sort everyday situations into the group where they belong, one chosen subject deck at a time
Play Kids Sorting Shelf →read a decided case for what its record and its authorities actually establish, identify the strongest argument against your own position, and ask a court only for the relief the record supports
Play The People's Counsel →gather evidence in the place it actually sits, weigh each item against what its own kind of record can carry, count two items from one origin as one, and state a finding that separates what the record supports from what you believe
Play The Casebook →choose the civic instrument whose reach actually covers the body holding the record — federal executive agency, rulemaking docket, city clerk, inspector general, elections filing or lobbying registry — file it inside the clock that body owes you, and recognise the questions no lever reaches
Play Keeper of the Charter →sort a civic situation into the body or category it belongs to, across every subject the arcade covers, and read the record behind each answer whether you got it right or wrong
Play Civics in a Flash →read a passage and identify which earlier passage it is answering, and distinguish what the later one changed about the claim it inherited
Play Founders' Fray →distinguish a civic term from the terms it is confused with — identify which term a definition belongs to, then place its three nearest neighbours against their own definitions
Play Word of the Republic →Mechanisms that are not in a statute book and answer to the same standard: a thrown ball, a plant in a particular spot, what a meal does in the hours after eating it.
A good one to start with here: Grow Something. One variable at a time on something you can walk outside and check against reality, which is the habit the other two are asking for.
predict where a thrown ball lands from its release angle and speed, calculate the best angle for a target above the hands, and read a shooting percentage as the small sample it is
Play The Arc →work out whether a plant will do well in a particular spot before buying the seed, and say why a first garden usually fails
Play Grow Something →read what different foods do in the hours after eating them, and tell a settled finding from a contested one
Play What a Meal Does →Every one of the 38 registered games is in a group above. If a new game ever lands that no group claims, or that two claim at once, it is listed here by name instead of disappearing.
13 of these games are engine-driven rather than JSON-shaped, so the typed shelf below cannot render them from a content file the way it renders the rest. This map reaches every one of them by the route the registry gives it.
Every game plays fully in this browser — no app, no account, no network. Confirmations arrive as a buzz, a sound, or a flash, whichever your device can do.
These are separate games, not the same game with bigger type. Your choice is remembered on this device only.
Real games — walkable places in 3D, 2D real-time, simulation, board and RPG. Rules you can lose against honestly, never a memorised sequence. Every one of them is here; none of them is locked.
Start on the street where the problem is, and walk it all the way to the desk.
What you'll be able to do: Find who is responsible for a problem, read the record and say what it cannot show, gather a street without pretending a petition is a law, get a bill drafted, then walk it from the hopper to the President's desk and name the stage that kills most bills.
Touch, keyboard or on-screen pad · walk it in 3D or read the identical game in text · buzz, sound or flash · offline · C3 · NCSS
Play The CapitolA small shop, twelve weeks, and every obligation arriving on somebody else's calendar.
What you'll be able to do: Run a small counter for a season and predict which week the cash runs short, distinguish money earned from money available, and calculate what an hour of help actually costs once the employer's share of payroll tax is on it.
Touch, keyboard or on-screen pad · walk it in 3D or read the identical game in text · buzz, sound or flash · offline
Play The CounterA caravan is a small republic that has to move. Who decides, who carries it, and who does the decision leave behind?
What you'll be able to do: run a journey as a governing problem rather than a luck problem — adopt a rule for deciding and a rule for bearing losses, read what each one costs and who it excludes, and name the record that says what rights a traveller had a long way from any court
Touch, keyboard or on-screen pad · walk it in 3D or read the identical game in text · buzz, sound or flash · offline
Play The Long RoadGather it, order it, weigh it — and then read what your record actually supports rather than what you believe.
What you'll be able to do: Work a case by gathering evidence in the place it sits, weigh each item against what its own kind of record can carry, and state a finding that separates what you can show from what you believe — including saying out loud when the record establishes nothing.
Touch, keyboard or on-screen pad · walk it in 3D or read the identical game in text · buzz, sound or flash · offline
Play The CasebookRead the record, meet the best argument against you, and commit to relief the record can carry.
What you'll be able to do: read a decided case for what its record and its authorities actually establish, identify the strongest argument against your own position, and ask a court only for the relief the record supports
Touch, keyboard or on-screen pad · walk it in 3D or read the identical game in text · buzz, sound or flash · offline · C3
Play The People's CounselEight open doors and six instruments. The difficulty was never getting in — it is knowing which lever reaches which body, and what none of them can reach.
What you'll be able to do: choose the civic instrument whose reach actually covers the body holding the record, inside the clock that body owes you, and recognise the questions no lever on the block can answer
Touch, keyboard or on-screen pad · walk it in 3D or read the identical game in text · buzz, sound or flash · offline
Play Keeper of the CharterYou are the quartermaster, not the general. Nothing here fights. The column eats every day whether it moves or not, and the road runs through places where people live.
What you'll be able to do: trace an order back to the clause that authorises it, calculate whether a column can reach a place on the rations and days it actually has, and read what taking a town's grain costs the column behind you
Touch or keyboard · turn-based, the clock moves only when you act · buzz, sound or flash · offline
Play Union TacticsYou never get stronger. The machine gets weaker, one clause at a time, and your whole advantage is a hole in somebody else's list of permitted moves.
What you'll be able to do: identify which government action a clause forbids, distinguish that from a power the clause gives you, and route through the gap the prohibition leaves
Touch or keyboard · the machine acts only when you do · buzz, sound or flash · offline
Play TorchbearerThey argued in public, at each other, and the record holds both sides. Nobody here fights and nobody wins — the contest is which passage was answering which.
What you'll be able to do: read a passage and identify which earlier passage it is answering, and say what the later one changed about the claim it inherited
Touch or keyboard · no timer · buzz, sound or flash · offline
Play Founders' FrayEight short questions from every sorting deck in the arcade, each with the record it came from. No timer, and nothing is counted between rounds.
What you'll be able to do: sort a civic situation into the body or category it belongs to, across every subject the arcade covers, and read the record behind each answer whether you got it right or wrong
Touch or keyboard · no timer, take as long as you like · buzz, sound or flash · offline
Play Civics in a FlashA definition and four terms from the same subject. Name the one it belongs to, then place the other three — which is the half that decides whether you knew the term or recognised the word.
What you'll be able to do: distinguish a civic term from the terms it is confused with — identify which term a definition belongs to, then place its three nearest neighbours against their own definitions
Touch or keyboard · no timer, take as long as you like · buzz, sound or flash · offline
Play Word of the RepublicThe bill was signed. Now somebody has to write what it actually means — and for as long as the docket is open, that somebody can be you.
What you'll be able to do: Read a proposed rule for what it does and does not reach, identify the provision to comment on, file a substantive comment before the docket closes, and trace the agency's response through to the street.
Touch or keyboard · the clock moves only when you act · buzz, sound or flash · offline · C3 · NCSS
Play The RulemakingTen years, three meters, five moves — and each rulebook decides for itself what counts as success.
What you'll be able to do: run a country for ten years under one economic system's own rules and read the result against what that system says success is, rather than against what you already believed
Touch or keyboard · turn-based, ten years · buzz, sound or flash · offline · C3 · NCSS
Play America: The ExperimentSeven decks. One skill: telling things apart.
What you'll be able to do: sort real civic situations into the category that actually governs them — branch, office, right, source — one deck at a time
Touch or keyboard · buzz, sound or flash · offline · many decks, one door · AASL · C3 · CCSS · CEE · Jump$tart · NCSS
Play Civic SortReal procedures, in working order.
What you'll be able to do: put the steps of a real civic procedure — a bill, a vote — in the order that actually makes it work
Touch or keyboard · buzz, sound or flash · offline · many procedures, one door · AASL · C3 · NCSS
Play Civic SequenceTilt your phone to hold the beam. Pick the check that actually fixes it.
What you'll be able to do: Identify the specific constitutional check that answers a specific overreach, and predict which branch can actually stop it.
Tilt sensor optional — arrow keys and buttons do the same job · buzz, sound or flash · offline · C3 · NCSS
Play Balance of PowersPick an economy. Try to make it work. Find out what it makes hard.
What you'll be able to do: Run a budget under a hard constraint, predict which obligation fails first when you cut it, and identify the specific weakness of the economic system you chose.
Touch or keyboard · buzz, sound or flash · offline · about twenty minutes · C3 · NCSS
Play Run the StateYou are a bill. Almost none of you make it. Find out where you die.
What you'll be able to do: Trace a bill through both chambers, predict which stage kills it, and identify the specific vote threshold each stage requires.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Bill RunSix things need money. Money arrives slowly. Something is going to break.
What you'll be able to do: Run a public budget in real time, predict which deferred obligation fails first, and calculate why fixing a thing late costs several times what fixing it early would have.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play The LedgerSame voters. Same votes. Draw the lines and change who wins.
What you'll be able to do: Draw equal-population contiguous districts, predict the seat outcome from a map, and identify packing and cracking in a district plan you did not draw.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Draw the DistrictsBlock what the right forbids. Let through what it allows. Getting the second one wrong costs you just as much.
What you'll be able to do: Distinguish a government action the Constitution bars from one it permits, under time pressure, and identify the decided case that settles it.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Rights ArenaNot what order. How far apart.
What you'll be able to do: Locate a founding or constitutional event on a scaled timeline, calculate the interval between two of them, and predict how long a change to the Constitution actually takes.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Timeline ArchitectFind the state. Then find the government that actually handles it.
What you'll be able to do: Locate any state on a map of the union, route a real public problem to the level of government that actually handles it, and identify which level most of daily life is decided at.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · C3 · NCSS
Play Map the NationThe system is set. It is not serving you. There is no set path out — that is the point.
What you'll be able to do: Build a coalition from a divided public, choose among documented methods of civic pressure, hold unity under deliberate attempts to split it, and calculate why nonviolent campaigns succeed more often than violent ones.
Touch or keyboard · turn-based · offline · about twenty minutes · C3 · NCSS
Play The Long HaulBind the breach with law. The type chart is the Constitution.
What you'll be able to do: Match a rights violation to the constitutional provision that actually reaches it, calculate when a case is weakened enough to bind, identify the decided case behind each instrument, and walk a courthouse whose term runs out whether or not you are finished.
Touch or keyboard · turn-based · offline · about eighteen minutes · C3 · NCSS
Play WRITFour players, one board, and a republic that keeps changing the rules under you.
What you'll be able to do: Predict how a procedural rule change redistributes advantage, calculate a position on a board where the rules mutate mid-game, and identify which historical compromise a rule is modelled on.
Touch or keyboard · turn-based vs three CPU delegates · offline · C3 · NCSS
Play Convention PartyYou don't pick your system. You don't pick where you start. Twenty-four years — make do.
What you'll be able to do: Reason about economic systems from the inside rather than the outside: compare how different allocation mechanisms handle the same shock, distinguish the effect of a system from the effect of a starting position, and notice how much of an outcome was decided before the first move.
Touch or keyboard · turn-based · offline · about fifteen minutes · C3 · NCSS
Play The DrawFirst to five. The physics is how you win.
What you'll be able to do: Predict where a thrown ball lands from its release angle and speed, calculate the best angle for a target above your hands, and read your own shooting percentage as the small sample it is.
Touch, keyboard or tilt · real-time · buzz, sound or flash · offline · NGSS · Outpost Education Library
Play The ArcBuild a plate. Watch what happens inside, not outside.
What you'll be able to do: read what different foods do in the hours after eating them, and tell a settled finding from a contested one
Touch or keyboard · nothing scored · offline · put it down any time · Every mechanism carries a public-health source you can open. · Nothing here is a prediction about you. · Nothing here shows or discusses a body.
Play What a Meal DoesPick a plant and a spot. Find out what it needs before you buy the seed.
What you'll be able to do: work out whether a plant will do well in a particular spot, and why a first garden usually fails
Touch or keyboard · nothing scored · offline · put it down any time · Every figure is one your seed packet also carries. · It will not guess your frost date. · It does not promise a harvest.
Play Grow SomethingA stack of filings and a question. Work out what they actually establish.
What you'll be able to do: read a disclosure record for what it does and does not show, and stop where the evidence stops
Touch or keyboard · nothing scored · offline · put it down any time · Every entity in every case is fictional — a puzzle whose answer is a verdict about a real person is not one we will build. · Every filing type, deadline and limitation is real. · Nothing scored, nothing kept, nothing compared.
Play The RecordCard-and-answer practice, not arcade games. These drill the Academy's units and are shelved here as Academy material.
Concentration, but the pairs are an office and the thing it actually controls.
What you'll be able to do: Match a public office to the specific lever it controls, so you can locate the person who can move a decision.
Touch or keyboard · shake optional · buzz, sound or flash · offline · C3 · NCSS
Play Power PairsFund everything. You can't. Now choose.
What you'll be able to do: Calculate trade-offs in a public budget under fixed revenue and legally required minimums, and explain which service absorbed the cut.
Touch or keyboard · buzz, sound or flash · offline · C3 · NCTM · CCSS
Play The Budget TableIn WRIT, Liberty the eagle carries the record forward — so a 1761 argument about general warrants is who you want in the room in 2014. That thread is real and countable: some of these games cite the same records as each other, and the list is computed from the games rather than written down.
See what more than one game holdsThese are enforced in code, not in a promise: every game is verified against the design gates in apps/api/src/games_core.py before it can be registered.
Every badge and rank you have earned, from the Arcade, the Academy and the world outside. Private by default, stored on your device, verified by nobody.
Open your trophy caseThe games rehearse a decision. The Practice is where the same moves are made against the actual record, with nothing scored and nothing undone.