Games
โ All gamesConvention Party
Four players, one board, and a republic that keeps changing the rules under you.
- Skill this builds
- Predict how a procedural rule change redistributes advantage, calculate a position on a board where the rules mutate mid-game, and identify which historical compromise a rule is modelled on.
- About
- About 15 minutes ยท Standards: C3, NCSS ยท Plays offline
Roll, move, and collect GAVELS. Every square does something, and the era events change the rules for everybody at once โ including you, including after you thought you had won. Three CPU delegates play against you and they are not the same delegates twice.
The board is a schematic, not a map, and the delegates are inventions. What is real is every era event: each one is modelled on a documented rule or compromise, and each names it. The Great Compromise square really did redistribute representation, and it really did decide who had power for the next two centuries.
Playing as
Your Beacon
The point
Notice what actually decided this. It was almost never the roll. It was the moment the rules changed and somebody was standing in the right place when they did โ which is exactly what a procedural fight in a real legislature is, and exactly why the boring arguments about rules and thresholds and who gets counted are the arguments people fight hardest over. Anyone can see the vote. Almost nobody watches the rule that decides what the vote is worth.
