America: The Experiment
Ten years, three meters, five moves. Pick an economic system and run the country under its rules. Liberty is the room a person has to choose their own course; the floor is how the worst-off are doing; the engine is how much the economy produces.
Every system starts from the same place. All three meters begin at 50 no matter which rulebook you pick, because a different starting position per system would decide the outcome before you made a move. Each rulebook is written as its own advocates would write it, and each decides for itself what counts as success — so the same ten years can be a win under one and a loss under another. The game never says which is better.
Five doors, five rulebooks, one same start. Read a plaque; enter to choose.
Nothing here is scored, saved or sent anywhere. There is no streak, no ranking and no comparison to anybody else — the same refusals every game in this arcade carries. Play it as many times as you like, including under a system you disagree with, which is the version of this that teaches the most.
