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America: The Experiment

Ten years, three meters, five moves. Pick an economic system and run the country under its rules. Liberty is the room a person has to choose their own course; the floor is how the worst-off are doing; the engine is how much the economy produces.

Every system starts from the same place. All three meters begin at 50 no matter which rulebook you pick, because a different starting position per system would decide the outcome before you made a move. Each rulebook is written as its own advocates would write it, and each decides for itself what counts as success — so the same ten years can be a win under one and a loss under another. The game never says which is better.

Pick the system you want to run the country under for ten years. Each one is described in its own advocates’ words, and each one decides for itself what counts as success — so the same ten years can be a win under one rulebook and a loss under another.

Nothing here is scored, saved or sent anywhere. There is no streak, no ranking and no comparison to anybody else — the same refusals every game in this arcade carries. Play it as many times as you like, including under a system you disagree with, which is the version of this that teaches the most.