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Bill Run

You are a bill. Almost none of you make it. Find out where you die.

Skill this builds
Trace a bill through both chambers, predict which stage kills it, and identify the specific vote threshold each stage requires.
About
About 6 minutes · Standards: C3, NCSS · Plays offline

You are a bill moving through Congress. Steer up and down with the arrow keys, a finger, or by tilting your phone. Collect votes. Amendments make you heavier but bring votes with them. A poison pill ends you. At the end of each stage there is a threshold, and if you are short, you die there — which is what happens to about 96% of bills.

The thresholds in this game are the real ones: 218 of 435 in the House, 51 in the Senate, 60 to break a filibuster, and two thirds of both chambers to override a veto. The obstacles are a game. The arithmetic is not.

Playing as

Your Beacon

Change
StageHouse Committee
Votes0 / 12
Amendments0
Needed here12 committee votes
This runConditions are drawn when you introduce the bill

House Committee. Where bills go to die. The chair decides whether you are ever scheduled at all, and most chairs never schedule most bills. Congress.gov — statistics for the 117th Congress

What everything on the screen is
  • A voteOne member persuaded. Collect enough and the stage lets you through.
  • A blocA caucus moving together. Worth twelve votes, and rarer, because blocs want something in return.
  • An amendmentBrings votes and makes you heavier and slower. This is the real trade: every amendment that buys support also makes the bill harder to move.
  • Poison pillAn amendment written to make the bill unpassable, added by people who want it dead but do not want to vote against it. Touching one ends the run.
  • FilibusterA wall you can only pass with 60 votes. Below that you bounce, and bouncing costs you time you do not have.
  • The calendarA Congress lasts two years. Anything not passed when it ends is dead and has to start over from nothing in the next one.

What can differ between runs. Two of these are drawn each time a bill is introduced, and the HUD names them:

  • A hostile chairThe chair has no interest in scheduling you, and the calendar belongs to the chair. Committee stages run longer.
  • An election yearMembers want a record, not a risk. Poison pills come more often, and blocs move together when they move at all.
  • A crowded calendarFloor time is scarce and the end of the Congress is fixed. Fall too far behind the calendar and the run ends the way every unfinished bill ends — sine die.
  • An open ruleThe Rules Committee lets anyone offer amendments. More votes are on the table, and more weight comes with every one of them.
  • A leadership priorityLeadership wants this bill moving, so floor time appears and rallies are easier to organize.
  • Fractured caucusesNo bloc is moving as one this session. Support has to be gathered one member at a time.

The point

Most bills die in committee, and now you know what that sentence means from the inside. The number worth carrying out of this: in the 117th Congress, 17,817 bills were introduced and 365 became law. That is about two in a hundred. When somebody tells you a bill has been introduced, they have told you almost nothing — the question is which committee it went to and whether the chair intends to schedule it.