First Move
The smallest real first action, named concretely enough that you know where to put your hands.
For when: The thing is not hard and you still cannot start it.
Does not claim: That starting is the hard part for everybody, or that a small step makes a big task small.
Alternating Load
A short session, a long one and a loose one, so the KIND of demand changes rather than the same demand repeating.
For when: Everything blurs into one long undifferentiated block.
Does not claim: Anything about brain chemistry. Varying the kind of work needs no mechanism to be worth offering.
Alongside
A quiet shared room where people work on their own things in each other's presence. No camera, no check-in, no report.
For when: You work better when somebody else is also working.
Does not claim: That anybody is watching or should be. Presence is the whole offer; supervision is a different thing and we do not do it.
The Gap Between
Three minutes of something unlike both tasks, between two tasks that ask for different kinds of attention.
For when: You finished one thing and cannot get into the next.
Does not claim: A specific length that works for everybody. Three minutes is a starting guess, not a finding.
Through What You Like
A route into a subject already on the list, through something you care about โ kept honest, because the subject does not change, only the door does.
For when: The material is necessary and completely inert to you.
Does not claim: That interest can be manufactured, or that a route through an interest teaches the subject faster.
What It Actually Takes
The sub-steps people routinely forget to count โ finding the document, the form you did not know existed, the wait.
For when: You think it is twenty minutes and it is always two hours.
Does not claim: An accurate estimate. It names what gets left out of estimates; it does not produce a better number.
Get It Out Of Your Head
A place to write down everything open, sorted into now, later and not-yours. Held on your device, sent nowhere.
For when: You are carrying twelve unfinished things and cannot think past them.
Does not claim: That writing them down finishes any of them.
Predictable Shape
The whole shape shown before you start โ how many parts, how long, what the end looks like. Nothing appears without warning.
For when: Not knowing what is coming costs you more than the work itself does.
Does not claim: That predictability suits everybody. Some people want the surprise, which is why this is offered rather than imposed.
The Exit
A way out that is always visible and costs nothing. Stopping loses no place, no progress and no standing.
For when: You will not start a thing you are not sure you can leave.
Does not claim: To make anything easier. It only removes the penalty for stopping, which was never doing any useful work.
No Perfect State
Nothing here can be finished perfectly. There is no hundred per cent, no all-green, no last item that completes the set.
For when: A completion bar is not a target for you, it is a hook.
Does not claim: That incompleteness is comfortable. It is a deliberate refusal to build the hook, not a treatment for anything.
Low Door
An entry that costs almost nothing โ one card, one paragraph, two minutes โ and counts exactly the same as a long session.
For when: The size of the smallest available start is the reason you did not start.
Does not claim: That a small start leads to a big one. Sometimes the small one is the whole of it, and that is a finished thing.
Come Back To Nothing
Returning after any gap shows you nothing about the gap. No missed days, no broken run, no catch-up pile.
For when: You stopped for a while and the coming back is the hard part.
Does not claim: That the time away did not matter to you. Only that we are not going to be the thing that measures it back at you.